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GATHERING A GROUP AT AN ACTUAL TABLE

  • Writer: Brian Cool
    Brian Cool
  • Dec 28, 2025
  • 2 min read
the Waiting Table
the Waiting Table

As gamemaster, you will take on a mix of responsibilities, starting with that of host. You are at the very least host to whatever adventure you are presenting. You may also be hosting the player group at your own table. But what if you need to gather a group first?

Sometimes that’s not a problem. Other times, well, perseverance matters. So does your location. Population density plays a big factor when it comes to getting together at a physical table. If you live in a rural area, you may have to try a little harder.

Unlike gathering a party of adventurers— “Y’all meet up at the Prancing Pony Inn.”—getting a group of players together may take a bit more effort. Common ways to find players include pestering friends and family, posting on social media, starting a club at school or work, or posting fliers around town.

Hopefully, gathering a group won’t be a major problem. Most people like good fun. Maybe you already have a regular bunch of players who like to try new games. If you don’t already have a group, various online sources exist to find a table, or to announce that you are starting one of your own.

Whatever you try, cast a wider net than you think you will need. If you get too many inquiries, you can pick and choose between them or start two groups.

Having too many players can overwhelm any gamemaster and hamper everyone’s enjoyment. At the same time, having too few players can rob the participants of the vital fun of interacting with each other. The optimum size group is three to five players. Larger groups often mean more work for the GM and increased table management during gameplay. Be prepared to help new players learn as they go. And as they learn, let them help with the newbies.

Some gamemasters gather a prospective group for a short meeting prior to the first game. This is often referred to as session zero. At this time all the things that can be completed before play begins are done. Work with players and get to know their characters. This will help everyone be more prepared for gameplay.

 

Stranger Things

If you are inviting strangers into your home you might want to know a thing or two about them, and vice versa. (Alternatively, you can play in a public space like your local library, bookstore, or game shop). Maybe you will make new friends and get to know them well, or maybe you will only see them at the game table.

Regardless, no one can blame you for establishing a few sensible house rules. You may want to instate a few non-game rules for your group before play begins. How formal you get is up to you. If it’s just between friends some things can be assumed, or quickly talked out.

Likewise, questions about a person’s gaming experience, present involvement, and future plans are appropriate. When you advertise for players, you can come up with a short questionnaire and cover letter based on what you are planning. We’ll go into more detail on house rules and playing with strangers in the next post.

Following are a couple examples of flyers you might use to find players.




 
 
 

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